Outline Blocks
Active Dimensions 3 uses outline blocks to help make modeling rounded surfaces easier. Using outline blocks, you can build an outline of a rounded object and let Active Dimensions 3 automatically create the curved geometry. The process is very simple and efficient, enabling you to quickly model more complex surfaces.
Although the basic concept of outline blocks is simple, there are some important aspects to this modeling method that must be taken into consideration. First, you must understand that Active Dimensions 3 can only automatically create curved geometry from an outline surface. An outline surface is defined as a surface that was formed solely from outline blocks. You may construct an outline surface by joining outline blocks or by performing Boolean operations on outline blocks.
Create curved geometry from this object.
Create a curved surface from an outline surface. This menu item will appear only when an outline surface is selected.
Create more curved geometry from this object.
Create more curved surface from an outline surface. This menu item will appear only when an outline surface is selected.
Create most curved geometry from this object.
Create very curved surface from an outline surface. This menu item will appear only when an outline surface is selected.
Boolean Operations
Since Boolean Operations can, under certain conditions, fail to produce valid geometry, Active Dimensions 3 checks the geometric topology of the result of every Boolean Operation. If the result fails the solid topology test, AD3 will display Non-Solid in the status area. This means that the Boolean operation did not produce solid geometry. As a general rule, boolean operations involving solids should produce solid geometry. (All preset surfaces in AD3 are solids with exception of the plane, tiled plane, mechanical joint and the organic joint.) Under certain conditions however, AD3 may be unable to produce solid geometry. As a result, if Non-Solid is displayed in the status area immediately after a boolean operation involving solids, the operation should be undone and reattempted after the position, size, and/or orientation of one or both solids has been adjusted.
Boolean operations are used to form a more complex surface from two simpler surfaces.
Active Dimensions supports the difference, intersection, and union operations.
To perform a Boolean operation, right click the first surface. Select a Boolean operation from the context menu. Select the second surface for the operation.
The first image shows a sphere interpenetrating a cube before any boolean operation has been performed.
Boolean Difference - Select an object to subtract from this object.
The second image shows the sphere having been subtracted from the cube. The cube was selected first and the sphere was selected second. The Difference operation is not commutative, just as subtraction in mathematics is not commutative. As a result, if the sphere was selected first and the cube was selected second the result would be different. The difference operation preserves the volume of the first surface not shared with that of the second.
Boolean Intersection - Select an object to intersect with this object.
The third image shows the cube having been intersected with the sphere. The cube was selected first and the sphere was selected second. The Intersection operation is commutative. As a result, if the sphere was selected first and the cube was selected second the result would be the same. The intersection operation preserves the common volume of both surfaces.
Boolean Union - Select an object to unite to this object.
The fourth image shows the cube having been united with the sphere. The cube was selected first and the sphere was selected second. The Union operation is commutative, just as addition in mathematics is commutative. As a result, if the sphere was selected first and the cube was selected second the result would be the same. The union operation preserves the uncommon volume of both surfaces.
View from front.
View scene from front. If you want to change the predefined front view, rotate your scene to the desired front view. With all selected, right click scene and select Designate this view as front view. from the context menu. This menu item will appear only when all is selected.
View from side.
View scene from right side. This menu item will appear only when all is selected.
View from top.
View scene from top. This menu item will appear only when all is selected.
Designate this view as front view.
Define current view of scene as front view. This menu item will appear only when all is selected.